@startuml
sprite $windy [48x48/16] {
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}


!define WEATHER_WINDY(_alias) ENTITY(rectangle,black,windy,_alias,WEATHER WINDY)
!define WEATHER_WINDY(_alias, _label) ENTITY(rectangle,black,windy,_label, _alias,WEATHER WINDY)
!define WEATHER_WINDY(_alias, _label, _shape) ENTITY(_shape,black,windy,_label, _alias,WEATHER WINDY)
!define WEATHER_WINDY(_alias, _label, _shape, _color) ENTITY(_shape,_color,windy,_label, _alias,WEATHER WINDY)
skinparam folderBackgroundColor<<WEATHER WINDY>> White
@enduml